Some pieces about Game design

最近有一股冲动想研究一下WoW是怎么去平衡游戏的,所以趁着休息翻了一下Gamasutra,顺道翻了些好东西。

“Strictly speaking, there’s no such thing as invention, you know. It’s only magnifying what already exists.”

Allie Fox (played by Harrison Ford),

The Mosquito Coast

很欣赏这句话,简单地把创新的实质描述了出来。

A video game artist or animator should study the basics of fine art: art theory, art history, composition, color, form, space, and light. Just because video game artists compose their work on computers does not exempt them from having to understand traditional
art.

Game Art and Animation, An Introduction 里的一段话,艺术的基础:1.艺术理论、2.艺术历史、3.构图、4.颜色、5.形状、6.空间和7.光线。

游戏设计师的主要职责包括有:编写设计文档、开发和维护游戏数据库(图表和表格),偶尔地编写对话、协助创造等级,还有通过不断测试来平衡游戏。

Wright还强调了Excel的重要性,它是模拟人生系列所有作品的原型模拟的基础。Excel允许开发小组通过更改条件来观察其它的模拟如何反应。Wright说他的团队还用Excel分析标准和游戏调整。

摘自Designer Advice: A Beginner’s Guide Excel真是无比强大啊,得Excel者得天下!

But, I don’t view games as something that has to become a part of your weekly or daily schedule. They are supposed to be there for when you WANT to play, not to make you feel like you have an obligation to play.

“我不认为游戏是那种你每个星期或者每天日程里的一部分。它们应该是呼之即来挥之即去想玩就玩的东西,而不是让你觉得有负担/责任/义务去玩的东西。”某老外的 精彩评论

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Author: SuperFatCow

I am a human-being.

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