《魔兽世界》,想说爱你不容易

很久没玩《魔兽世界》了,约莫有两三个月吧,前几天又上去玩了一下。之所以这么长时间没玩,是因为这个战士号(从公测开始就玩的号,现在49级)被我玩烂了,再玩下去也是痛苦;玩这游戏太花时间;服里的人级数越来越高,我掉队了,不能组队打任务,不能下副本,一个战士基本上就完了,所以我QUIT了。不过我很喜欢这个游戏,一直都很喜欢,我还一直在关注这个游戏的消息。我这几天上去玩的最初动机就是叫游戏里的朋友在打开”安其拉虫门”的时候通知我。

WOW insider 前天登了一篇名为《Are
we learning the wrong lessons from WoW?》
的文章,道出了我的心声:

Not all of the lessons learned here are bad–there are real-life echoes of
all of these points, and learning to invest substantial amounts of time
in a task
as well as how to effectively work in a group could be
considered positive aspects of WoW. However, these four points are all fairly
offputting to casual players, especially when those casual players reach the
endgame.
Having played solo for most of 60 levels, suddenly a player learns that
they’re not going to be able to take part in much of the remaining
content
without a guild or group. They’re competing for places in
guilds or raids with those who have invested much more time, and thus
have better gear. Bored
, they turn to exploring the game world, and
suddenly get banned for being in a place they shouldn’t have found. Harsh
lessons indeed.

这就是我,一个旁观者。

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Author: SuperFatCow

I am a human-being.

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